The Global Entertainment Industry in 2025–2026

🌐 The Global Entertainment Industry in 2025–2026

Key Sectors: Film, Gaming, Events & Recreation

🎬 1. Movie Production & Distribution

  • 2024 global revenue hovered around $130 billion, with a compound annual decline of ‑2.3 % from 2019 to 2024 .

  • 2025 market size is projected to remain at $130 billion, with modest growth anticipated 2025–2029 thanks to rising disposable income, renewed cinema attendance, and high‑budget streaming content.

  • Major players like Universal, Disney, and Sony continue to dominate, with industry consolidation in favor of blockbuster franchises.

Outlook for 2026:

Gradual recovery bolstered by theatrical reopenings and streaming, but long-term growth remains modest.

🎮 2. Video Games & Interactive Media

  • The gaming industry underwent a harsh “reset” in 2022–2024, with over 25,000 layoffs, closures of studios, and canceled projects .

  • Despite this turmoil, major AAA releases slated throughout 2025 and 2026—like GTA VI—alongside continued growth in mobile gaming, are expected to spur widespread recovery .

  • PwC forecasts global gaming revenues to reach $321 billion by 2026, with mobile and console markets leading the way .

Outlook for 2026:

A robust rebound—and possibly surpassing pre-pandemic levels—fired by successful franchise launches and next-gen hardware.

🎤 3. Arts, Entertainment & Recreation (incl. Events)

  • In the U.S., this broad sector is predicted to reach $511.9 billion in 2025, with industry business numbers growing at ~2.9% annualized from 2019 to 2024 .

  • Live events, concerts, festivals, and experiential venues have surged post-COVID, though many reports remain behind paywalls.

Outlook for 2026:

Assuming no major setbacks, live entertainment and recreation are expected to modestly expand, supported by recovering discretionary spending.

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